![]() ![]() But, usually, I find that I start a new game with the main protagonist. I think one of the most positive things about solo development (or if you are a very small team) is that players, in the end, will feel that the game was actually made by a person with a specific ego and emotions and not by a faceless army of people. Goodwin: Well, it’s not possible to start in the same place every time because I’m changing over the years. How do you go about building a new game when you’re in charge of everything? Do you always use the same process and start in the same place? Usually, it’s hard for me to give some part of the work to others but she has a talent for creating cool stylized character models (the concepts are still from me). The first two years were pure solo development, but for the last year, my girlfriend (who also has her own indie game in development) basically took over all character creation and rigging in Selfloss. Goodwin: Well, Selfloss has been in development for three years. Is Selfloss also a solo effort, or are you working with others this time around? This actually opened a path for me to Russian game conferences, and things kept spinning from there. So, I made a couple of small mobile projects which brought me zero money (those games were entirely free) and then switched to making a serious PC game (not Selfloss). This thought that I probably could develop a game just lit up my soul and passion. That was true with me too, but I enjoyed creating artistic stuff. I think it is quite a common problem with kids because children can not really understand and appreciate classical music or classical painting at that period of age. My parents used to force me to go to music and painting clubs and schools back in childhood but I never stayed there longer than three months because I just hated all those academic approaches to art. ![]() ![]() Games are a magical combination of many art forms plus programming and I was really into any art form since I was eleven. I don’t know why it took me so long to figure this out. So, around my 20s, the idea that video games are also made by people and not born from the air struck me like lightning. I think it’s actually quite a common situation for many young players back then. Sometimes, my mom would just remove the power cable from the home PC and take it to work. My parents used to lock the room with a PC when I was younger because I would be playing straight for 10 hours, not doing schoolwork. Of course, I am a big lover of video games. I started to worry about my future career and that a common programmer job was absolutely not for me. I felt that it was not enough fun for me. I was on the IT faculty and, although I didn’t have any trouble with programming, I didn't really enjoy it. It all began when I was in my third year of studying for a bachelor’s degree about six years ago. So my passion for game development started really suddenly and weirdly, nobody inspired me or anything like that. How did you first get into game development?Īlex Goodwin: Yes, this is true. You’ve previously stated that you are a self-taught game developer who does everything- the art, music, programming, design-in your games. ![]()
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