Generally better than traffic lights, but the downside is that you get fewer of them, and they take up far more space in congested areas. These allow cars to not slow down much at intersections. These seem underwhelming at first (and often are!), but what they do is allow for one direction of traffic at a time to NOT have to slow down, providing a small efficiency boost in some situations. Traffic LightsĪlternate the flow of traffic like a real-life traffic light. It should be noted that there are several different types of buildings, each with a different “pin generation rate”, so to speak.įurthermore, if you’re coming from Mini Metro, you might distress when a few houses are formed way out toward the edge of your map - this is okay! Houses are just “car generation resources” and can’t cause you to lose - it just means you might need shorter roads to the other houses of that color and their destinations to pick up the slack. If you let that timer build all the way up, it’s game over! If too many build up in a particular building, a timer begins, accompanied with a “ticking” sound. Pins are located at “destinations” (stores and other buildings). They are happy when they can travel to a pin and go home. Cars and PinsĬars are fairly self-explanatory. Keep this in mind when building roads from remote houses to their respective destinations. The biggest tip I can give you regarding roads is this: Diagonal roads use just as many tiles as North/East/South/West roads do, but are approximately 40% longer. You receive a certain amount each time you choose an upgrade. Allows a car to take a path that you draw. The basic building block of Mini Motorways. Gameplay Elements – Mini Motorways Strategy Guide Roads Welcome to our Mini Motorways Strategy Guide ! Tips, hints, and other information to get you started without overloading your brain. Mini Motorways Strategy Guide Best Strategy
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